Rockstar Games Pulls Plug on Popular Liberty City Mod for GTA V
The modding team behind the popular mod spent six years painstakingly recreating Grand Theft Auto 4's setting inside Grand Theft Auto 5.
Another Grand Theft Auto mod has just been shut down. The team behind the Grand Theft Auto 5 mod, known as the Liberty City Preservation project, confirmed that it's ceasing all work following discussions with Rockstar Games.
This ambitious project, which successfully created the iconic setting of Grand Theft Auto 4 within the more modern and robust version of the RAGE engine used in GTA 5, recently went viral. Numerous GTA players started sharing footage following its public release earlier this month after the developers spent six years recreating the New York City-inspired locale.
In a brief statement shared on their Discord server, lead modder nkjellman explained, "Due to the unexpected attention that our project received and after speaking with Rockstar Games, we have decided to take down the Liberty City Preservation project."
The team expressed gratitude for the support they had received and hinted at future modding endeavors within the Grand Theft Auto universe, giving birth to speculations that they could be working with Rockstar in some capacity, possibly similar to what happened with FiveM. Until we know more however, that is just wishful thinking.
This isn't the first time Rockstar Games has intervened in modding projects. The company has a history of shutting down fan-made efforts, particularly those that involve importing content from one game to another or remastering older titles. In 2017, a similar project attempting to bring Liberty City into GTA V was also forced to close up shop.
Rockstar's decision to protect its intellectual property is understandable, but fans question if there's a bigger play at hand. Rumors of a GTA 4 remaster have persisted for years. Some believe that this takedown is a sign that such a project exists and is on the way. After all, many didn't believe that a remaster of Red Dead Redemption would ever happen, but it did and it has since been made available on the PlayStation 5, Nintendo Switch, and the PC.
Nevertheless, many are mourning the loss of the Liberty City Preservation Project, and far more are questioning the restrictive approach Take-Two Interactive, Rockstar's parent company, has taken when it comes to modding. After all, it was a labor of love that featured a fully realized Liberty City map, complete with traffic, pedestrians, and dynamic weather systems. It also boasted improved lighting, enhanced textures, and new scenarios for players to explore.
Modding has historically always been a key driver in game longevity and fan engagement, almost universally helping the popularity and public perception of any title that supported a health modding community. This is why gamers typically condemn publishers who react to aggressively to modding and praise companies that collaborate with content creators - however unfortunate misuse of words has resulted in many members of the broader, more casual GTA fan community calling hacking in GTA Online 'modding' as well.
With Rockstar fully focused on releasing Grand Theft Auto 6, it's highly unlikely that we'll see anything else that isn't related to what could be the first $100 game ever from their end for the foreeseable future